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The Sneaksta
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Devlog
Alpha v0.2 Released!
January 16, 2019
by
HossenHoffStudios
Behold the release of the v0.2 Alpha! It is a culmination of the previously internet-based assets into mostly self-created assets, not only that, it also includes new gameplay features such as cursor...
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The Final Push
January 15, 2019
by
HossenHoffStudios
The game is almost ready to be released in its Alpha form. The deadline is nigh, and our efforts skyrocket in its pace. The other projects and assignments are out of the way. So, heads up, this is goi...
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The Aiming System & Main Character
January 14, 2019
by
HossenHoffStudios
Hello, and thank you very much for sticking with us through our journey. The development team have been brainstorming ideas how to implement the aiming system into the game. We decided to implement cu...
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Getting our Priorities Straight
December 17, 2018
by
HossenHoffStudios
Hello, and thank you for sticking with us through our journey of creating The Sneaksta! First, we would like to reevaluate our priorities. This is because over the last few weeks, we've been talking a...
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"Driving Stunts" modes canceled, here's the compensation.
December 16, 2018
by
HossenHoffStudios
The driving game mode (off-roading and stunts) is canceled for now. This is due to our focus on the platformer side of this game. So as the compensation, the new game modes that will be released are t...
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We're Testing some New Abilities
December 06, 2018
by
HossenHoffStudios
#gameplay
Ok, so in this devlog we're talking about the new abilities for our character. They're swimming (and diving) and climbing abilities. So our character will be tasked to do these abilities along with th...
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Our New Look
November 29, 2018
by
HossenHoffStudios
As per this week's assignment, we opened the game's website to the public for the first time. For this purpose, we also created the game's logo, and the game's synopsis. As for screenshots, for now, w...
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Prototype released
November 05, 2018
by
HossenHoffStudios
#Game, #update
Here's the prototype of the game we just made. It's just an outline gameplay mechanics of our main game. It's rather unfinished but yet playable. The assets were only the free random assets we picked...
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Execution of Ideas
October 29, 2018
by
HossenHoffStudios
This week, we decided to gather in person to finally kickstart this project seriously. Our gathering was meant to give clear roles to everyone involved in the project. We managed to create ideas for l...
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Small talk about one of our mini games.
October 23, 2018
by
HossenHoffStudios
#Ideas, #Minigame
So far we're making a progress for our project. In this post we're going to talk about the minigame that we're going to include in this game. The minigame we're mentioning here is the "Vehicular Skill...
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We will use these..
October 17, 2018
by
HossenHoffStudios
#Tools
Well, it's been a while for this project and we're still in the learning process. So you might've been wondering about what kind of stuffs and tools we will use for the accomplishment of this project,...
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Where did the ideas came from???
October 15, 2018
by
HossenHoffStudios
#Ideas
Well, this project is about a whole new game. Since we're all newbies at designing video games, and in the middle of where the tasks and assignments (including THIS, where idk why is this supposed to...
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Our first project at the very first day
October 01, 2018
by
HossenHoffStudios
Yeah, this is the first day of our very, very first project. To be honest there's nothing special here other than this text you just read. My name's Yudhistira Rizqi Hersanda as the game programmer &...
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