Execution of Ideas


This week, we decided to gather in person to finally kickstart this project seriously. Our gathering was meant to give clear roles to everyone involved in the project. We managed to create ideas for level designs, character designs, gameplay mechanics, as well as the general scope of the prototype all in one go. Our prototype is already in the works as we speak, and a presentation will be made for the next class session which will showcase the game's prototype, concept, and ideas for the release. The designs we discussed may or may not be implemented in the prototype, or in a different form, but our presentation will make sure our message delivers.


For the time being, we are busy trying to put the ideas we have discussed into practice. The images below are a sketch of ideas we're likely to present during the presentation. Stay tuned for more details.

Follow this link for a gallery of rough idea sketches produced from the gathering.

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