Getting our Priorities Straight


Hello, and thank you for sticking with us through our journey of creating The Sneaksta!

First, we would like to reevaluate our priorities. This is because over the last few weeks, we've been talking about creating new features without telling much about the actual progress of the game. We'll come out and say that we barely had much progress due to the currently high pressure of other college assignments. We deeply apologize for our ignorance.

Today we pulled off a presentation in front of the class. Through this presentation, we evaluated our priorities to stick to the main game instead of other additional planned features and mini-games. Our goal is to provide you with the game that we have envisioned through our discussions in its playable form first before any other additional features can be implemented. I am sorry, but no compensations this time.
 

For this week, we share to you *finally* our progress of the game so far. Our sprite designer has managed to create a baseline spritesheet, a tough roadblock finally overcome, as said by the person himself, by creating our first entity in the world: The enemy mobster. The mobsters guarding every nook and cranny of the mansion will attack you on sight to prevent you from completing your objectives. Of course, the Main Character Angelo can fight too. He can fight with his bare hands, or obtain weapons such as handguns to take them out from range. However, we are currently working in progress for the Main Character. Our Sprite Designer plans to finish at least two types of enemies, the main character, and a boss sprite before the end of December. For now, here's a gif image of a slew of animations for the Common Enemy Mobster.

We sincerely hope that you look forward to our next updates as we pick up pace in the near future!

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