The Aiming System & Main Character
Hello, and thank you very much for sticking with us through our journey. The development team have been brainstorming ideas how to implement the aiming system into the game. We decided to implement cursor aiming into the game, allowing you to freely aim with your mouse as you move around.
At the same time, we have been very busy in real life, dealing with an enormous amount of tasks and other projects, delaying our progress much further than anticipated.
With this new system, we continued progress with this design in mind, and the person behind the character design created a character with separate hands, legs, torso, and head. This design allow cursor freedom without breaking the character. This is the design for Angelo, the main character of the game. The designer mentioned it is an overhaul of the previously called Common Enemy design, this time with the right position for the body based on where they're facing (Left or Right).



We hope to see a decent progress from the other members as well, but as of the current state, not much can be said.
Get The Sneaksta
The Sneaksta
Sneaky Gangsta
Status | In development |
Author | HossenHoffStudios |
Genre | Platformer |
Tags | 2D, 2dgpbinusgat, binusgat, gat |
More posts
- Alpha v0.2 Released!Jan 16, 2019
- The Final PushJan 15, 2019
- Getting our Priorities StraightDec 17, 2018
- "Driving Stunts" modes canceled, here's the compensation.Dec 16, 2018
- We're Testing some New AbilitiesDec 06, 2018
- Our New LookNov 29, 2018
- Prototype releasedNov 05, 2018
- Execution of IdeasOct 29, 2018
- Small talk about one of our mini games.Oct 23, 2018
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